hi, i'm sophia.
i'm an artist and i make things with computers.
i use software as a means of inquiry, critique, and play. i believe in legible systems that extend agency and care.
notes
projects
Simulation-based letterforms.
A declarative, event-driven graphical interface for monitoring and modifying JavaScript variables.
A game designed to frustrate Googlers into building more empathetic products.
Defensive publication for on-demand UI guidance that helps people unfamiliar with digital interfaces understand what they’re seeing.
Defensive publication for screen and voice recording that lets users show remote helpers what they’re struggling with.
Enterprise security tool that lets Google Workspace admins investigate and remediate threats.
Visual programming environment for processing real-time data streams.
Real-time visualization of New York Times taxonomy.
Real-time visualization that transformed nytimes.com’s live traffic into an animated map of how the world reads the news.
Interactive visualization of how New York Times stories propagate through social networks.
Traffic visualizations created for Waze, a community-sourced turn-by-turn navigation app.
Generative geometry exploration.
An homage to the classic Windows game with the fun addition of EXC_BAD_ACCESS.
Software that visualizes its own source code.
Gestural programming interpreter for the esoteric programming langauge brainfuck.
Analog store of failures, gathered via SMS and voicemail, saved by a thermal printer, archived in wooden drawers.
Daily visualizations of sensor data.
An application that glitched the desktop.
Generative geometry exploration.
Visualization and sonification of tomato respiration.
Climate-concious ARG with a network of real environmental sensors.
Physical game of balance and sorting.
An early video experiment with Nanoloop and After Effects.